Set the cube on the giant red button to open the door to the next chamber. While you are standing on the Lift, fire the portal anywhere so the Storage Cube drops on the button. Grab the cube as the player jumps through to send them to the final zone of this chamber.This time landing in the other dimension. The first challenge drives home the point, forcing you. Then use the jump pad from steps five and six and jump through the portals again. Testchamber 17 In this testchamber, you'll need to carry the weighted storage (companion) cube with you from beginning to end.Place the orange oval-shaped portal on the top angled wall. Place the third, green, portal on the lower of the two angled walls. To the right is another dead-ended hallway with angled walls. Notice that on this same wall, there is another white spot that can take portals. There is a portal directly behind you that you just came out of. Head up the steps in front of the player and set the cube on the jump pad at the top. First make a portal at the end of the light bridge and another portal that you can walk into.If timed incorrectly or misplaced, this can be an extra hurdle. Make sure to press the button at the top of the jump to drop the cube. Use the jump pad to jump through one of the portals and through the next to catch a falling cube.Place one of the oval-shaped portals at the top of this wall and another at the end of the perpendicular hallway going right. Now there should be another jump pad on the floor that smacks the player into an empty wall.This is when players will want to switch dimensions into the usable version of the room.This should land the player in the story above.
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