![]() ![]() You get it now, the particularity of the deck is that it contains no minion to get the best use of To My Side! and Rhok'Delar, as well as the newcomer Zul'Jin.Introducing the Zorkthar Spell Hunter deck: a description of the archetype, tips for choosing a starting hand, and a game plan As minions, you will get zombie beasts created by Rexxar when he'll be on the board. ![]() And don't worry, they are among the best minions of the game, for the most part. MulliganĪs we remind you in each guide, mulligan is a key moment in the game. Candleshot can temper the earlygame-focused enthusiasm of the opponent.Wandering Monster to slow the opponent's aggression, create a Round 3 for (2), and maybe increase the Emerald Spellstone if you have it.Lesser Emerald Spellstone (if you can play it first in mirror, you should grab the win).Explosive Trap if you know that the opponent's deck is aggressive.If you play it early in the game, the opponent will be short of removals at some point and you will grab the win Rexxar can be a good card in your starting hand in some matchups which will be based on value (especially Control Warrior, and more generally the other Control decks).You can also keep Secret Plan, it can be used as a Secret Tracker and give you a worthy Round 2, especially if you have Emerald.You may want to keep Animal Companion, especially against control decks. It's not really necessary anymore to keep Tracking as it was before, it is now more interesting to pick it during the game to find the appropriate solution depending on the situation. On one side, we have the legendary Rhok'Delar weapon which will be important to definitely close up a game with the value created. This bow will obviously be more efficient against Control decks since most of the other controlled decks will be conceded. On the other side, the rest of the deck only has management spells ( Rexxar, Explosive Trap, Hunter's Mark, Flanking Strike) and aggressive spells ( Kill Command, To My Side!, Emerald Spellstone). Along with weapons, they should give you a fast victory. Because don't forget that even with a more of "Control' aspect, this Hunter is still a predator above all and must kill fast his opponent. Zul'Jin, last addition, has a role in between since he will sometimes allow to finish up your opponent having untouched Wolves again on the board, and maybe Animal Companions. But he will also play again all of your Secrets, and cast again Crushing Walls which will manage a part of the board. You'll have many things to do with this hero. Either your opponent plays an aggressive deck and you will have to manage his board with your Secrets and Flanking Strike, and counterattack with your offensive spells to kill or to be killed. or your opponent plays Midrange, Control, or even an aggressive deck but less stable, and then it's a beautiful match. If the aggressive way isn't enough, you will be able to use Rexxar which will give you enormous value and a very efficient AoE against generally aggressive decks (keeping it in mulligan can even make sense depending on what you see in front of you, because it will be THE win condition against, for example, a Control Warrior).Your (basic) heroic power is the most aggressive one in the game, use it to put constant pressure on the opponent and threaten him with lethal damage to force him to play more defensive. New neutral beasts and specifically Hunters of Rastakhan's Rumble, Witchwood, and Boomsday Project brought many new options to build your Zombie-Creatures: rush, toxicity, lifesteal. ![]() Don't always try to get 4 wolves out of Emerald Spellstone.unfortunately, don't dream too much, there is still only Ironbeak Owl to Silence an opponent. Often, 3 of them will already be good and will put sufficient pressure to bother all opponents. You would rather take trades with your weapons if you need to, instead of with your minions.Particularly in a mirror match, the first of two Hunters which will draw its wolf pack will have the initiative and is likely to win the game, even if you have 1 less. You will keep your advantage of the board and it's crucial. Except if you are sure to get a kill on the next round with your distance spells. You can use Tracking to look for THE right spell depending on the situation.in which case, go SMORC with your weapon. ![]() Among the 3 offered cards, there will often be one which has no interest in being picked. If you have a bit of luck, the choice will be easy and you will have won 2 draw rounds almost dead. ![]()
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